Monday, February 21, 2011

All-Star Superman

I wondered why this animated feature available on DVD and Blu-Ray was called All-Star Superman instead of something a little more catchy like The Death Of Superman Too. I did some research and found out it is based on a 12-issue comic book maxi-series of the same name written by Grant Morrison.

Launched in 2005 under DC's All Star imprint, these series are attempts by DC to allow major comics creators a chance to tell stories showcasing popular characters without being restricted by DC Universe continuity. I did not read the maxi-series, so my comments are on the animated material alone.

It's no secret from the very beginning that it is about the death of Superman. Exposed to a lethal dose of solar radiation at the heart of the sun, his cells begin to overload and break down. It's all a part of a sinister plot by his arch enemy Lex Luthor--and this time he succeeds. I know its difficult to believe, (and perhaps a little sad) but in this instance, evil triumphs over good.

While there were some action-packed sequences in the animated feature, I found that the story was all over place--most likely to condense a 12-issue comic book series into one 75 minute movie.  Rather than a fever-pitched action packed adventure, it was more a love story between Superman and Lois Lane during his final days. 
Lois Lane. Call her the 24-Hour Superwoman
Personally I found the All-Star Superman a bit bizarre. The things I did like: Superman allowing Lois to have a taste of what it means to be super for 24 hours--complete with costume no less. Superman's calculated use of The Gravity Gun. Superman's last heroic sacrifice.

The things I didn't like: How Lex Luthor supposedly has the greatest intellect on Earth and yet he can't tell that Clark Kent is Superman.  He even admits to liking Clark (but hates Superman). While Clark was interviewing Lex in prison,  the Parasite went on a rampage after syphoning Clark's powers. Lex didn't seem to notice Clark using his super powers to keep him alive. With Clark by Lex's side the whole time and the Parasite hunting them down, it would have been the only logical conclusion that Clark was the cause of the Parasite's insatiable hunger for energy since Lex obviously doesn't have any powers of his own. 

Another thing that didn't make sense was Clark rescuing the guards and flying them out of the prison to safety at super speed.  Then, rather than return to the prison as Superman to take on the Parasite, he resumes his disguise as Clark Kent.

I was underwhelmed by the feature as a whole and I read that it paled in comparison to the maxi-series itself. There were times when I was wondering--when is he going to die? When is this going to end? While it was different, I can't in good conscience recommend All-Star Superman to purchase. As a rental maybe.  Out of 5 fingers I'd have to give it 2.0.

Sunday, February 13, 2011

The A-Team

The A-Team movie (now available on DVD and Blu-Ray) is actually a prequel to the 1983 TV series. If you never watched the TV series or don't remember it because it was 28 years ago, you'll be just fine. For those that have seen the series, here is where we see why The A-Team became the fugitives they were in the TV series.  The premise of the movie surrounds a group of Iraq War veterans (obviously updated for modern audiences) wanting to clear their names with the U.S. military, who accuse the four men of committing a crime for which they were framed.

Exciting, slightly suspenseful, humorous, and although peppered with action, there are also agonizingly boring moments which are just a bit too numerous for my taste. I found myself dozing off when the screen wasn't erupting with gun-fire and rumbling inferno-esque explosions.

The chemistry and comraderie between the characters was excellent with all the bantering and arguing you may have come to expect. I attribute this to great casting.  Liam Neeson stars as Col. "Hannibal" Smith, Bradley Cooper as Lt. "Faceman" Peck, Jessica Biel as Charissa Sosa, Sharlto Copley as Captain "Howling Mad" Murdock, and Quinton "Rampage" Jackson as Sgt. Bosco "B.A." Baracus.
Liam Neeson as Hannibal Smith
Jessica Biel as Charissa Sosa
Walk in stilettos and carry a deadly pistol
It was my fear that the actors would try to portray the actors such as the late George Peppard, Mr. T, etc. who played the original roles, rather than the characters themselves. But I think the actors were able to put their own stamp on the roles. 
The Original A-Team
It was also my fear that UFC Mixed Martial Arts champion "Rampage" Jackson, who had little acting experience, wouldn't be able to pull off the B.A. Baracus role at all. I'm happy to report that all the actors did an outstanding job bringing the A-Team back to life--or to life for the first time-- depending on your perspective. There were fleeting moments when I could close my eyes and believe it really was Mr. T on the screen reprising his role, as long as I ignored that horrible mohawk and the fact that "Rampage" Jackson looks nothing like him.  I couldn't tell if the mohawk on "Rampage" Jackson was real or a strip of rug glued to his head.  Either way, it was an eye-sore. Another area of complaint is the sub-plot with B.A. Baracus becoming impotent after a period of incarceration and swearing off killing and violent behavior.  He even ditched the trademark mohawk in favor of a nappy mini-afro that had to have been a wig. I'm still trying to decide which was worse, the impotence or the bad wig.
"Rampage" Jackson as B.A. Baracus
I Pity The Fool
I wanted to compare this movie to The Losers that featured soldiers in a similar situation, but The A-Team is a lot more light-hearted, familiar and fun.  While boring at points, The A-Team overall was entertaining. Rather than continue where the TV series left off, the film starts over from the beginning which I thought was an excellent idea given the passage of 28 years. The movie ends where the TV series began with the voice-over..."Today, still wanted by the government, they survive as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can hire...The A-Team".  I'm giving The A-Team 3 out of 5 fingers.

Monday, January 31, 2011

Can A Reboot Save The Superman Franchise?

It was recently announced that Brandon Routh will not reprise his role in the Superman reboot.  Instead the role has been given to actor Henry Cavill. 
Henry Cavill
This is welcome news. My thoughts are that the producers want to distance themselves as much as possible from the disaster that Superman Returns was. A lot of people felt that Brandon Routh couldn't act his way out of a paper bag.  Rather than put his own personality (if he has one) into playing Superman and Clark Kent, he played Christopher Reeve playing Superman and Clark Kent. His rendition was hollow at best, like bringing a corpse back to life without a soul. 
Christopher Reeve. Often imitated...
Brandon Routh
Clark Kent was never this geeky
Although Superman Returns with state-of-the art special effects made me believe a man could fly, that was as far as my belief could go. The movie itself was nothing but a re-hash of the 1978 Richard Donner Superman film with better special effects.  Right down to the same villain (Lex Luthor which was a similarly uninspired performance by Kevin Spacey) and flying Lois Lane through Metropolis with the same song playing in the background. 
Kevin Spacey as Lex Luthor
"Can You Read My Mind"--again?
What was more unnerving were the Christ-like inferences yet juxtaposing that with human shortcomings such as, eavesdropping on Lois and her family, fathering an illegitimate child and being a dead-beat dad.  Someone on the production crew should have been asking what would Jesus do? Is nothing scared anymore?  Superman is supposed to be above all that.  The way Superman was portrayed was more frightening than any horror movie I've ever seen. What sort of message was this movie sending to our children?  It probably set Superman's image back 50 years and had creators Jerry Siegel and Joe Shuster rolling in their graves.  

I seriously hope this reboot will get the character back on track. And just a suggestion, along with a new Superman, let's have a new villain too. I've seen enough of Lex Luthor to last a lifetime.

Tuesday, January 25, 2011

Mass Effect



Mass Effect is a role playing, sci-fi, action-adventure, combat game for Xbox 360, PC (and now PS3) that originally debuted in 2007. I knew about Mass Effect for years and dismissed it because it was labeled as a role-playing game (RPG). Every time the term RPG was mentioned, my thoughts immediately went back to the first RPG  I ever played called Shenmue on the Dreamcast. It entailed running around a city, talking to people and occasionally getting into a fight. Utterly boring. 

I was browsing the Best Buy website when I saw Mass Effect 2 on sale for $19.99.  The accolades for this game were nothing short of shock and awe. Not one to pass up on a bargain, especially for a game as lauded and revered as this one, I purchased it as a Christmas gift to myself.  It was suggested that if I got Mass Effect 2 then I should play Mass Effect first.  Curious about all the hype I kept reading about, I went out and bought the first Mass Effect and starting playing it.  Inside a few hours of game play I had to admit to myself this was arguably the best game video game I've ever played! If you've been wondering why I haven't written any blogs lately, now you have your answer.

Set in the year 2183, you assume the role of Commander Shepard of the SSV Normandy.  The Normandy is an Alliance Frigate (military space ship for the uninitiated) that patrols the Milky Way galaxy defending it from the incursion of hostile aliens, crime cartels and other galactic injustices. You are given the ability to customize your character in great detail, making Shepard male or female, black, white or any other race. You can also choose the default Commander John Shepard pictured on the cover of the game. If you do choose to customize your character, you are given the option to change the first name. But in the game you'll always be called "Shepard" no matter which first name you choose. 

The game plays out like an interactive cinema experience where you can shape the course of events unfolding on the screen by the dialog choices you make. As a military leader, these choices are often the difference between whether someone lives or dies. This can be a heavy burden if it involves a character you've grown attached to. When not getting to know your crew and building relationships, some of which are intimate, and exploring the galaxy, you get involved in fierce combat against overwhelming odds.  You pick 2 squad members to accompany you on various missions to planets and space stations based on their specialized "talents". In the Mass Effect universe some humans and aliens alike have developed "biotic" abilities.
A biotic singularity ain't no joke.
You don't want to be on the receiving end of this attack.
The powers themselves look a lot like force powers from Star Wars. Psionic in nature and amplified through the use of L2 or L3 implants, objects and people can be hurled or levitated or ripped apart at a sub-atomic level. There are different combat classes of characters in the game. Some that are adept at biotics and use them as their primary weapon. For human purists that scoff at the notion of having supernatural abilities, you can create soldiers who are masters at weaponry and combat with little or no biotic powers.

I created Commander "Troy" Shepard.  He was given the combat class Vanguard which is a blend of soldier and biotic ability. It felt rewarding to watch a powerful and compassionate black man scour the galaxy and kick some @$$.
Commander Troy Shepard
Your version of Commander Shepard can become the galaxy's greatest selfless, altruistic hero or a corrupt, cold-hearted self-centered bastard (who still finds a way to save the galaxy with lots of dead and savagely beaten bodies along the way). Be advised this game is rated M for Mature and is not for children.  It is filled with profanity, gratuitous violence and sex scenes which caused quite an uproar when the first Mass Effect was released.

The Normandy, powered by the legendary Tantalus Drive
Although the first Mass Effect was well received, it did have it's short comings. The game could get repetitive and tedious. A lot of the structures and buildings, although on completely different planets and solar systems, were identical in design and layout. If you saw one underground mining or colonist facility or derelict ship, you've seen them all. If you were lucky a crate might be in a different part of the room than it was on another planet. To get around on the various planets your crew is dropped from the Normandy in the Mako where you would have to drive for what seemed like forever over extremely difficult to navigate mountainous terrain.
The Mako
There were also issues with frame rate where the game would slow down tremendously.  And then there were those long elevator rides that disguised loading times.

All of those issues and more were addressed in Mass Effect 2. Darker and more serious in tone, Mass Effect 2 starts one month after the epic and devastating battle against Saren and The Reaper known as Sovereign. Then after a heart-wrenching event you're taken 2 years into the future (which coincides with the development time between games). It was a brilliant transition to go from the familiar to wake up having lost 2 years of your life. You are forced to suddenly re-orient yourself with the help of some new allies as you face a new menace called The Collectors. 

Mass Effect 2 (which was released in January 2010) has received more than 120 awards, including 2010 Game of the Year honors from IGN.com, MSNBC.com, GameTrailers.com, Eurogamer.net, Game Reactor and G4TV who praised it as “one of the best synergies of writing, role-playing, and combat.”
Walk softly and carry a heavy pistol
In Mass Effect 2 the combat system was completely overhauled to the point where powers are more effective and an element of strategy added to battles. Some biotic powers can now arc around corners and strike at partially concealed adversaries. You can now position your squad where you need them to hold the line against overwhelming odds or storm forward into enemy territory.

You also earn bonuses for combining your squads powers and weaponry during your assault.  A devastating biotic combo I often employed was the heavy pull and the heavy throw (push). Jacob Taylor would use his ability to pull an enemy directly at us while Shepard would use the counter force of the heavy throw to create an irresistible barrier that would literally pulverize the opponent. Similar tactics worked well with the heavy pull and heavy or unstable warp ability that rips the enemy apart.

Gone are the repetitive buildings and environments.  Every planet, space station and space vessel has a unique,distinctive look and layout. Gone are the tedious drives over mountainous terrain.  In fact, the Mako is gone all together in Mass Effect 2, replaced by a shuttle craft that drops you at the exact location you need to be on any given planet.

The level up mechanic was simplified and streamlined.  Instead of there being 60 levels like in ME1 (which would require you to play the game 2 to 3 times to get there). In ME2 there are only 30 levels which you can achieve in one play through. Yes, I'm guilty of playing ME1 3 times so I could get to level 60 and import my character into ME2 and get the maximum amount of bonuses and start off at level 5. There are also fewer talents or skills that need leveling up now that the powers have been altered and passive abilities streamlined into the paragon and renegade traits.

Some notable new characters make their debut in Mass Effect 2. They are Cerberus Agents Jacob Taylor and Miranda Lawson. Don't worry, though, the characters who survived Mass Effect 1 also make appearances or join Shepard in his quest to stop The Collectors. Hopefully we'll be seeing a lot more of Miranda and Jacob whom I like to call The Cerberus Twins.
Jacob Taylor. Its not often a strong black man finds his way into a video game and lives if you make the right choices.
Jacob about to get his mack on. Who knew what was under all that armor?
Miranda Lawson. Genetically engineered to be the perfect woman. Based on the actress Yvonne Strahovski from the TV series Chuck who also provides her voice.
Someone's in love.
Mass Effect isn't just about talking, characters agonizing over their pasts, having sex and fighting. There is an epic and intricate story unraveling before your eyes.  It is a trilogy leading up to the dramatic conclusion in Mass Effect 3 which is scheduled to be released around Christmas of this year. The overall story involves the discovery of a menace (an invincible machine race called The Reapers) that threatens to exterminate life as we know it across the galaxy.

Your Commander Shepard, from ME1 can be imported into ME2 to continue the adventure. The same holds true for Shepard being imported into game 3--if he or she survives game 2. I'm told in some endings of game 2, Commander Shepard dies--all depending on the choices you make--many which have unforeseen consequences. If Shepard dies he/she cannot be imported into Mass Effect 3.

Fortunately for me, Commander Troy Shepard survived ME2.  Also important to note is the decisions you make in the first game carry over into the second which can be good and heart-warming in some instances, yet lead to dire consequences in others. Again, the decisions you make in games 1 and 2 will also affect the outcome in game 3. 
The mysterious Illusive Man (voiced by Martin Sheen). Commander Shepard's benefactor--for now.
If you decide you want to play Mass Effect, here are 7 tips:

1.  You don't have to play the first game if it sounds too tedious. There is a video on You Tube called Mass Effect in 5 Minutes if you want to be brought up to speed and jump directly into Mass Effect 2.

2.  Don't be a jack of all trades when it comes to allocating your skill points and leveling up. Max out one skill then move to the next. If you're not completely proficient at at least one skill, then plan on dying a lot more often than you may like. Under-developed skills are like bee stings to some of your adversaries. I had to learn this the hard way against Matriarch Beneziah in the first game.  I ended up having to revert to an earlier save, leave Noveria and return much later in the game after I'd leveled up my character and maxed out certain skill points.

3.  In Mass Effect, do not under estimate the importance of charm and intimidate skill points. Maxing out charm for example will make your Commander Shepard extremely persuasive and allow you to talk a lot of people out of doing some really bad things and save lives. The more good and selfless you are, the higher your paragon score which allows you to influence people in a positive way. The more despicable you are the higher your renegade score which allows you to threaten, frighten and cause other kinds of mayhem which usually involves someone dying.  In Mass Effect 2 Shepard's appearance even changes the more renegade he becomes.  The irises of his/her eyes turn crimson and his/her face becomes hideously scarred and unsightly. By the same token the more good he/she does maintains a healthy and natural appearance. Also if the scarring and red eyes become too frightening to look at, there is a device (dermal regenerator) you can install in the Medical Bay of The Normandy that will heal the scars completely--if you've done your research and collected the raw materials. And yes, if you must know, I did have to use it.
The Renegade Commander John Shepard. Wouldn't want to meet him in a dark alley.
4.  Combine your powers.  Fight as a team. Make sure you have a mix of different talents on your squad. In Mass Effect it was important to have someone with tech skills to decrypt data.  In Mass Effect 2 that skill isn't as important but you should still have a balance of heavy biotic and heavy weapons users on your squad. Different adversaries are immune to certain abilities and weapons. Don't be prepared for anything, be prepared for everything. You should always have someone on your team with the maxed out heavy overload biotic ability to take down enemy shields.

5.  If you play through ME1 and import your character into ME2 not only do you have the option to keep the character's same appearance or alter it, you can also choose a different combat class.  I was a Vanguard in ME1.  In ME2 I became a Sentinel with some new biotic abilities and the training to use a sub-machine gun. If you play ME2 twice and import your ME2 character, you can change his/her appearance but cannot change the combat class.

6.  Save, save, save.  Although the game does have automatic save points, you might want to create your own at the conclusion of every battle.  The game doesn't allow saves during combat and you may find yourself having to battle the same hordes over and over again if you didn't make a save before your next fight and you get killed.

7.  If you have the time play ME1 and ME2 twice. Once as the good and pure paragon and once as the repulsive renegade. The outcomes will be dramatically different.

Polished and graphically superior to the first Mass Effect, there is little to fault in Mass Effect 2. I think my biggest complaint would be that there are too many supporting characters this time around. Many with the same powers. There are a few notable exceptions. The Thief is the only one who can cloak herself and sneak up on an enemy and subdue them.
The Thief, Katsumi Goto
The Krogan, Grunt
The massive Krogan comes complete with his own heavy weapon (the Krogan shotgun) which is devastating.
Professor Mordin Solus
The Professor has impressive thermal and cryo abilities as well as a horrific neural shock power. These abilities are not biotic in nature but acquired using his omni-tool and mastery over element zero, the source of all Mass Effect phenomena. He is by far the most important crew member. Without him you would not be able to upgrade equipment and enhance biotic abilities. Other than that, its a biotic free for all. Miranda, Jacob, Samara or Subject Zero.
Subject Zero. Arguably the most powerful human biotic.
It's difficult to tell which biotic is better suited to take on a mission. Some of them do a certain biotic talent better than another.  But in the end, they are all quite formidable. Often it comes down to which personality I feel like dealing with on a mission rather than what tactical advantage a specific biotic has.
Who's the most powerful biotic of them all? My money is on Samara, a Justicar who's biotic abilities rival that of an Asari Matriarch.
I was also disappointed with Tali who had the unique combat class of Engineer.
Tali'Zorah nar Rayya vas Normandy (that's a mouthful).
In the original Mass Effect she was so much more powerful and great to have on the field of battle. She had electronic abilities which included overload which would annihilate synthetic life forms and tech proximity mines that would blow the hell out of everything else. In ME2 her abilities were greatly diminished. The proximity mines were replaced by combat drones which only provided a mild annoyance and distraction to enemies. She was of such little value that I usually left her on the Normandy.

The dark and ugly side of Mass Effect is delivered with a twist of tongue-in-cheek humor.  For example when the renegade Commander Shepard tries to get a discount at a supply store he yells out into the corridor in ear-shot of passers-by that the store discriminates against the poor. He's immediately given a discount. He also punches a female reporter in the face for making "disingenuous assertions" during an interview. While rescuing a hostage from his captors, Shepard threatens the captors with death. When the captors agree to release the hostage thinking they'll go free, the camera zooms in on the freed hostage's nervous face as muzzle flashes dance off his pale skin and gunshots reverberate throughout the room.  The camera zooms out and the captors are all lying on the ground dead. The freed hostage is screaming in hysteria about how Shepard is a murderer--talk about being ungrateful. Some of the shocking, crass and outrageous things the renegade Shepard says reminds me of the off-the-cuff, socially inappropriate remarks made by Dr. House on the TV series House M.D.

Overall, Mass Effect 1 and 2 were an incredible unexpected thrill ride. It presented a world so deep and vivid that I came to care for the characters and even felt sorrow and joy at the outcome of certain events. That's saying a lot if a video game can illicit such emotion. I look forward to Mass Effect 3 due out at the end of the year, and will probably be standing in line on release day. Undoubtedly the Mass Effect saga thus far gets 5 out of 5 fingers.

Friday, December 31, 2010

Astro Boy

Astro Boy has been around for decades. The series started off as a black and white cartoon and has had many different incarnations over the years. I was excited to hear Astro Boy was being made into a CGI movie.  I never got the opportunity to watch it until now.

The movie gives background on the character that I never knew before. Astro Boy comes from a floating island in the sky of technological automated wonders called Metro City. The human inhabitants are serviced by robotic helpers that do every conceivable chore. The creator of Astro Boy, Dr. Tenma (voiced by Nicolas Cage) whose son Toby is vaporized by a run-away "Peacekeeper" robot, decides to create a robot duplicate to replace him. 

He created the robot so that he would be powerful enough to prevent harm from ever befalling him again. This includes outfitting him with rocket boots and arms that transform into powerful blaster cannons. Dr. Tenma successfully brings "Toby" back to life, infused with all the memories of his late son. 

The robot "Toby" even bears a striking resemblance to his deceased son. Tenma bonds with the robot and schools him from home. Everything seems wonderful for a time until Tenma realizes that this robot is not his son--but merely a machine--and rejects him.  
Blaster cannons activated
Tunneling thru the ground was trademark tactic in the cartoon.

After being hunted down so he can be deactivated, Toby ends up getting blown off the floating island and wakes up in scrap heap of robot parts on the surface below. The surface has become a wasteland of refuse cast off from the island above.  There is a civilization of humans and robots existing under less hospitable conditions on the surface as well. It is here that Toby gets the name Astro as he continues his search for acceptance. 
Astro on the surface pretending not to be a robot.

Flying high above Metro City

The voice cast also includes notable actors such as, Kristen Bell, Charlize Theron, Samuel L. Jackson, Nathan Lane, Freddie Highmore and Donald Sutherland.
Astro Boy vs. Peacekeeper


The special effects, the CGI and the battles are nothing short of amazing. Especially the final battle at the end between Astro Boy and the gigantic "Peacekeeper" robot. 


Where the movie falters is its depiction of Astro Boy. To satisfy the delicate sensibilities of the American audience, they decided to give Astro Boy a full set of clothes.  Normally he appears in just a pair of speedos.
Astro Boy from the cartoon series.

Seriously, its just a robot. There's no need for modesty. Fortunately at the end, we get to see Astro Boy in his true form. I think its a great movie for younger audiences but probably not as captivating for an older one. Personally I'd like to have seen a lot more action, but for an origin movie it wasn't bad. For taking me back to my childhood and the spectacular effects, I'll give Astro Boy 3.5 fingers out of 5.